![]() Even the final heist can be attempted before all of the missions have been done. Story missions are offered in a nonlinear fashion and it’s entirely up to the player whether they’re completed. A player who wants to experience everything in a single playthrough will benefit the most as they find nothing becomes completely inaccessible. If conditions aren’t favorable going into the final heist, there are plenty of opportunities to change it. A mission that went completely wrong can even be deleted from memory and replayed in its entirety back in the real world. Any conflicts this creates must then be resolved before Igor returns to reality. Whenever Igor dies, he is transported to a memory dimension where every decision can be changed for a small price of chernobylite. However, if a player doesn’t like a decision, it doesn’t have to be permanent. Not only will Igor’s companions think of him differently, but these decisions can also affect which companions can be recruited, whether other NPC characters live or die, how future missions like the heist play out, and even which missions are available later. The decision-making element of the game is one of the best I’ve ever seen with genuine consequences that affect Igor’s future. Throughout every story mission, there are tough decisions to be made. The only issue is that the five locations become repetitive and you’re soon running through each map trying to complete objectives as quickly as possible. Missions also have optional objectives to complete that offer XP, like locating traders, but the risk versus reward is always in the back of your mind. This could be just exploring the zone, securing resources from NAR forces, or a story mission, but missions can be failed and any of the characters can die if it goes spectacularly wrong. Any of his companions can take on missions with different rates of success depending on their strengths. Igor isn’t the only one that can complete the missions. To do this he needs to complete missions across a handful of maps that represent different areas of the exclusion zone. Now hiding out in a warehouse in Pripyat, he needs to gather tools, intel, and helpful companions if his heist is to ever be successful. When a heist into the Chernobyl Power Plant goes wrong, he is forced to retreat and reassess his options. Players are put in the shoes of nuclear physicist Igor, who is determined to find out what happened to his wife who disappeared just before the disaster. Chernobylite review – A hostile wasteland
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